StepSiege city competition artwork
The living city

Give people a reason to care tomorrow.

Territory gets them outside. Local rivalry, missions, timed events and squads bring them back.

Retention without clutter

Four systems are enough to start.

Keep the first version focused. Make each system directly support walking or territory.

Daily

Missions

Small goals that change the route a player takes today.

Local

Leaderboards

City and suburb rankings make the competition personal.

Timed

Hot Zones

Bonus quadrants create temporary battles around the city.

Social

Squads

Teams coordinate attacks and compete for broader control.

Live

Notifications

Tell players when something they care about has changed.

Seasonal

Resets

Fresh races stop one player owning a city forever.

Example daily missions

  • Walk 5,000 steps
  • Capture 2 new quadrants
  • Win 1 battle
  • Hold 5 tiles until midnight

Example Risk Coin uses

  • Buy reinforcements
  • Scout defending troop numbers
  • Shield an important quadrant
  • Fortify a local stronghold

Leaderboards that matter

  • Most territory
  • Most weekly steps
  • Most successful attacks
  • Best local squad

Keep it fair

  • New-player protection
  • Attack cooldowns
  • Short post-loss shields
  • Seasonal resets

Your route. Your turf.
Your city to take.

The world layer should make the core game feel bigger without making the product harder to understand.