How the game works

Five moves.
One city.

The rules stay intentionally simple: walk to earn power, go somewhere to interact with it, then decide whether to claim, defend or attack.

1
Earn power

Walk 1,000 steps

Receive 10 troops and 1 Risk Coin.

2
Enter the map

Move into a quadrant

Empty territory can be claimed. Enemy territory can be attacked.

3
Make a choice

Deploy troops

Commit only what you are willing to risk.

4
Resolve battle

Beat the defender

More attacking troops than defending troops means the tile flips.

5
Build momentum

Hold or expand

Leave survivors behind, reinforce key areas and keep moving.

R
Use currency

Spend Risk Coin

Buy troops, scout rivals or fortify important quadrants.

StepSiege map capture and alert screen
Battle example

70 attacks 45.

The result should be instantly understandable. No spreadsheet combat system.

You take the quadrant.

70Your attack
VS
45Defence

45 troops are removed in the battle. Your remaining 25 become the new defending force.

Troops

Your main power. Earn them by walking and use them to attack or defend.

Risk Coin

Your tactical currency. Spend it when timing matters.

Territory

The visible status layer: what you own, what you lost and what you want next.

Walking

The engine underneath everything. More movement means more options.

Your legs build the army.
Your choices build the empire.

That is the whole pitch. Everything else exists to make those two things more interesting.